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Red7 Card Game Review

Red7 Card Game

“Red7” is an addicting new card game from designers Carl Chudyk and Chris Cieslik.

After making waves at gaming conventions, the small box card game “Red7” has finally been released. This Asmadi Games release, which can best be described as a cross between “Uno” and “Fluxx,” is a short, fast, strategic 2-4 player card game in which gamers must outthink and outplay their opponents as every turn is crucial to a victory. In fact, a game/round could potentially end on 1 turn.

The game begins with each player being dealt 7 cards from a 50 card deck that contains cards numbered 1-7 of the colors red, orange, yellow, green, blue, indigo, and violet (which are ranked from highest to lowest in that specific order). The fiftieth card is an unnumbered red card that starts in the canvas (I’ll get to that in a bit). After the cards are dealt to each player, one card is flipped over to each player’s palette. Whoever has the lowest card would go first.

Each turn a player can play a card from their hand to their area (known as the palette) or a card to the canvas (which is the current rule area). A player also has the option of playing both a card to the palette and the canvas (in that order) or doing nothing/passing (which would cause the player to lose the game/round). The object of the game is to play a card to the palette that matches the current rule in the canvas. If you cannot meet the current rule, a player has to change the rule by placing a card in the canvas or face a loss.

For a more challenging game, there are advanced/optional rules. First off, a player can draw a card if they play a card to the canvas that has a greater number than the amount of cards in their own palette. Secondly, players can note the icons on the 1, 3, 5, and 7 numbered cards which provide their own set of rules. For details on the icons, refer to the rulebook and the back of the handy color reference guide cards for the icon glossary.

If you’re looking to keep score, gamers can play to 40 points (for a 2 player game), 35 points (for a 3 player game), and 30 points for a 4 player game. Games are scored by combining the scores of your palette in reference to whichever card was last in the canvas. For instance, if the game ended with a green card in the canvas, the winner would add up the total of all of the even cards in their palette.

As someone who has never been partial to overlong board/card games, “Red7” appealed to me from the get go. Much like movies, I find pacing to be everything as lengthy set-up times and long turns can be off-putting. Thankfully, “Red7” does not suffer from these issues as the average game/round takes 5-10 minutes (perhaps even less).

Now, there will likely be some gamers out there who may scoff at the game’s short length, but “Red7” should not be mistaken as a quick light filler game. Truth be told, this is a near perfect thinking man’s game. While I do think the game would have benefited from allowing players to draw a card each turn, there ARE those advanced/optional rules that can give players the opportunity to draw a card. Card draws aside, however, there’s something quite rewarding about letting players almost always stick to the cards they were dealt. Not only does it make a round more challenging, but it also requires players to be more strategic in knowing what to play and when. Perhaps the game’s greatest strength is that there are no wasted turns here. Every turn is a significant step towards a victory or a loss.

Overall Thoughts: “Red7” is a smart, fun, cheap, quick game that has a ton of replay value.

December 17, 2014 - Posted by | Game Review | ,

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